How Microsoft’s affordable Kinect video game system is changing the world of advanced robotics
A sudden gust of wind blew a six-bladed, remote-controlled helicopter over a white bus half buried in bricks and busted slabs of concrete. Jimmy Tran, a Ryerson University doctoral candidate, scrambled at the multi-levered controls as the device shot toward the horizon. “I had to land it as fast as possible,” he says. “ I didn’t want to hit power lines or cars.”
Despite his efforts, the hexarotor, now a mess of shattered blades and smashed chip boards, sits among the piles of electronics at Ryerson’s Network-Centric Applied Research Team’s (N-CART) lab. “That’s 5,000 bucks, another 1,000 for the parts to repair, plus man hours,” says Alex Ferworn, who oversees N-CART. But it could have been much worse—if not for one piece of hardware cradled under the helicopter. Ferworn’s group uses robots and computers to help search and rescue, bomb disposal and crime scene investigation teams. The day the chopper crashed they were testing a new technique to map rubble using a 3-D scanner that generates images to help rescuers.
And that scanner did not cost tens of thousand of dollars, like the scanners on most unmanned aerial vehicles (UAVs). It cost $150, and it came from a Microsoft Kinect video game.
It’s the crumpled piece of hardware that was left hanging under the chopper at the crash site, and it saved the project simply because it is so cheap to replace. “Something that costs 150 bucks, we’ll laugh about it. It’s change,” says Ferworn. Now, he says, the only lasting result of the gust of wind, aside from a few costly repairs, is that everyone is calling Jimmy, the pilot, “Crash.”